Large Town: Êshè-êsa Dêtîkè

Êshè-êsa Dêtîkè

Êshè-êsa Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceSihîlêsê Zone
RegionVǐk Qisijĭ Qumă Woods
Founded900
Community LeaderCity Manager Ermé̄sh Ha̋chīb 'Shay Carmen' Vúńó̄ Có̄ń̄̌sh Cúchīsh Fyënm
Area6 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2482 m (8143 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population1595
Population Density265 people per km2 (797 people per mi2)
Town AuraElven High Magic
Naming
Native nameÊshè-êsa Dêtîkè
Pronunciation/ˈɘʃè/ /ˈɘsa/
Direct Translation[beer] [hierarchy]
Translation[Not Yet Translated]

Êshè-êsa Dêtîkè (/ˈɘʃè/ /ˈɘsa/ [beer] [hierarchy]) is a temperate Large Town located in the Sihîlêsê Zone of the Union of Engineers.

The name Êshè-êsa Dêtîkè is derived from the Iron Elvish language, as Êshè-êsa Dêtîkè was founded by Cúńó̄s Gó̄boīs 'Waves Munch' Cú̄b Yärmp̪v Cä̋mb Trtêbê, who was culturaly Iron Elven.

Climate

Êshè-êsa Dêtîkè has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Êshè-êsa Dêtîkè receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Êshè-êsa Dêtîkè covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2482 m (8143 ft) above sea level.

Overview

Êshè-êsa Dêtîkè was founded durring the early 10th century, by Cúńó̄s Gó̄boīs 'Waves Munch' Cú̄b Yärmp̪v Cä̋mb Trtêbê. The establishment of the new community went well, with no major obsticles durring construction.

Êshè-êsa Dêtîkè was built using the conventions of Iron Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Êshè-êsa Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êshè-êsa Dêtîkè is buildings folow an organic layout of crampt cobblestone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Êshè-êsa Dêtîkè's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A quick look in any direction shows Êshè-êsa Dêtîkè is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Êshè-êsa Dêtîkè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Êshè-êsa Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êshè-êsa Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êshè-êsa Dêtîkè's parks.

Êshè-êsa Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êshè-êsa Dêtîkè.

Êshè-êsa Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êshè-êsa Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êshè-êsa Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êshè-êsa Dêtîkè's public wards, blessings, and other arcane systems.

Êshè-êsa Dêtîkè possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Êshè-êsa Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êshè-êsa Dêtîkè's natural decorations nor waterways.

Êshè-êsa Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êshè-êsa Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Êshè-êsa Dêtîkè. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Êshè-êsa Dêtîkè a notably resourceful and hearty people.

Êshè-êsa Dêtîkè's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Êshè-êsa Dêtîkè there is a constant smell of overcooked presumably ethnic food.

The Kech near Êshè-êsa Dêtîkè are known to be a mutant strain of the creature.

Êshè-êsa Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Necromancy energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6395 m2
    • Cattle and Similar Creatures: 398
    • Poultry: 4785
    • Swine: 319
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 159

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

510 of Êshè-êsa Dêtîkè's population work within a Foundational Occupation.

958 of Êshè-êsa Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 127 (8%) are noncontributers.

Points of Interest

POI

History

The the a gallion of Wild Magic, an a gallion imbued with potent amounts of Wild Magic energies was created in Êshè-êsa Dêtîkè by in time immemorial, reportedly some time during the early 2nd century.

History